Hello all..I have something simple that I cannot get. I would like to use the transform shader to scale an object, a sphere for instance, in this case along one axis. I go to the internal network of the sphere and I plug a transform shader into the surface input with, for example, the y value set to 5, leaving x and z at 1, with the scale box checked, with no apparent effect. I also tried plugging the transform shader into a default shader's displacement function and, as well, putting it in-line with a power fractal, again plugged in to the surface input. None of these actions seem to affect the sphere's axis in question (though the pf does its usual work). I think I must be missing something simple. Sorry if this is answered somewhere, I have looked. Thanks, -Bill