Thanks Martin !
I initially did not understand your directing me to the said articles or threads but when I checked the grass layer I had set some restriction to slope even though I was set to a level non-generated terrain. The max slope was 60.
When I turned that off...problem resolved ! I include several renders to illustrate, the underlying surface being "test colour" activated for easier demonstration. Note that with the restriction, the colour is limited to the tip of the spikes, the rest probably exceeding the slope of 60 being vertical spikes. With the restriction off, the spikes are green now and the look is what I was trying to get. I proceeded then to use the distribution shader to restrict the slope and show the images obtain with the change of the slope key from "final normal" to "terrain normal". Problem is solved !
Thank you Martin for the info and hope this will help other newbies such as myself !
Take care !
Paul