I have 3.2 GHz DualCore XP Pro 32 with 4 GBs of RAM.
I have LaaTiDo enabled on all my apps including TG2Deep. It allows me up to 3 GBs of RAM when running Lightwave, Vue, World-Machine2 and TG2D.
My Render setting are as Follows:
Details: .7 it was reduced to .6 in the last image above.
Anti-Aliasing: 5 reduced to 4 in the last image.
GI Detail: 3
GI Quality: 3
When I started the cache and threads were at default of:
Cache: 400 MBs
Threads: 16
I went to 200 MGs and 8 then 4, then to 100 MBs and 4 then 8. Everytime it would tell me basically that my cache to thread ratio was wrong.
On the grass, it is Walli's grass.
The trees are "Modualz Old Wood Pines" from RDNA, Very Realisic and thought since Vue handled them so well that TG2 would be a snap at populating them. The tall trees have 47, 843 polygons, not really heavey as I am used to handling trees that are up to 250,000 polygons.
Also My first resolution was at 1200x900, then 1152x864, then 1024x768.
Here's one thing. On the Default cache and thread size it crashes in the first pass, but on smaller cache and thread sizes I can make it to the second pass and it only seems to crash when it starts to render in the grassy places. Is that grass that tough to render???
Thanks for Any Help in Advance.