Looking for pointers on mist

Started by kevnar, June 14, 2009, 11:14:33 PM

Previous topic - Next topic

kevnar

I'm trying to create a misty-looking forest using really low clouds instead of the blanket Haze Density type. I want it to look scattered here and there, thicker in some parts and sort of flowing around the woods. Can someone give me pointers on how to do this so it doesn't look like a bucket of white painted dumped over the whole scene?

???

kevnar

Okay. I think I figured it out. Maybe. I went into the density fractal and changed the sizes to something less "atmospheric" and more local. I'll see if that makes a difference.

Any other pointers?

kevnar

It's looking better. It was a simple matter of reducing the scales in the density fractal of the cloud layer. I'm still playing with the height of the "mist", but I like how it looks so far.

Still looking for pointers though. Here's a rough render.

Zylot

Smaller fractals, and then make sure the clouds are not dense.

Henry Blewer

Here's a render I did which uses mist fairly well. I used a distance shader to control the mist's density.

http://farm4.static.flickr.com/3506/3457502759_008882fc5d_o.jpg

It's alien, odd, but I thought it looked interesting. The 'lumps' are fake stones using masked power fractals.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T