Hallo there
I have a question about the atmosphere sample/quality..
I'm about to render a picture that seems to take forever and a day, I've uploaded a picture, take a look at it..
As you can see I've made a really straight stroke indicating my problem with the clouds .. For some reason, it haven't moved for about 15 hours.. Now my question comes about the right amount of Samples in the atmosphere, I have here:
Atmosphere:Atmosphere: 64 samples, 1 quality
Cumulus layer 1: 404 samples, 0.90 quality
Cumumus layer 2: 500 samples, 1.23 quality
Cumulus layer 3: 138 samples, 0.83 quality
Cirrus layer: 500 samples, 51 quality
Render-settings:Resolution: 900x450px.
Detail: 0.8
Anti-aliasing: 3
Gl relative detail: 2
GL sample quality: 2
Anti-aliasing bloom: ON
Microvertex juttering ON
Detail juttering: ON
Do ray traced shadows: ON
Currect pc-internal organs:Windows XP 32 bit
Intel core 2 duo E8500, 3.16ghz
4 gb ram (only 3 reg.)
Geforce 9600GT
Now ehm, have I screwed it all totally up?
I think that 44 hours is a little too much for a so simple picture so I guess that I have (once again, again...) made the quality way too high?
Best regards,
Mike