Alpine Forest (WIP)

Started by Falcon, June 19, 2009, 05:29:58 AM

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Falcon

Another picture from my current experiments in mountains. I'm pretty happy with the shaders in this one, not perfectly happy with the forest:

tumasch

Perhaps it's the scale of the trees that makes you not perfectly happy with them. I think they're too big. The rest looks fine to me.
Décider c'est mourir un peu.

domdib

Yes, shrinking the trees a little would improve the sense of scale - and perhaps a grass population in the near foreground would be nice.

Henry Blewer

Maybe using the paint shader to make a creek or small stream in the valley's center. If it's the top (Bottom) layer, it should mask out the trees. The trees are too big, and adding another type, like the birch would help break up the uniformity.

I do like the shader work. The mountain sides are great.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Naoo

Hi

WOW the mountain-Shader has great colors!
The trees are a bit to uniform.


ciao
Naoo

Falcon

New version, I've added a river as was suggested, and modified the tree distribution to be less uniform. Also minor changes almost everywhere else. Enjoy:

Walli

nice, but I would say that the trees are way to big for the scene.

Falcon

#7
Indeed, they are. Scaled up considerably. I didn't want a billion triangles, so I tried with fewer trees. :-)

I've also planned to set up some closer shots. Here's the first one. I added a ruin for that, to have something to see. It's the same scene, shot from what would be the lower right in the above shots. This one just finished rendering, no post-processing done. And yes, I just noticed that the ruin is hovering above the terrain. :-)



Henry Blewer

These both are great. I would have used smaller trees no matter the pixel/polygon count. Both are worth the time to render.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

MacGyver

I also think your PC can handle the additional instances. As for the ruin, it might be haunted ;)
What you wish to kindle in others must burn within yourself. - Augustine

Falcon

Here's the most recent shot. I fixed the ruins, added mud to the river and a fake stones shader. Unfortunately, I get the dreaded exploded stones. I'm now working on solving that issue.


littlecannon

Hi, I think this is coming on nicely... have you thought about adding some more grass and ground cover populations in the foreground? It would add some realism to the scene. Also are you distributing the fake stones with a mask, if so is the blend as density ticked? I have heard that this can cause exploded stones.
Simon.
I just need to tweak that texture a bit more...

Henry Blewer

I think the clouds need to be more diffuse. The stratus (highest) layer is not bad. The lower level look cartoonish. The trees have a nice size to them. At the top of the forum is a sticky from Frank about Fantasy Cloud Tech Pack. They are free from the NWDA site. The pack may give you some help using shaders of all sorts. It did me.
I think the grass and mountain shaders are good, but I would add a couple of different grass objects to make the landscape look more realistic.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Falcon

Thanks for the feedback.

I've fixed the exploding stones, added a little more ground cover and improved the clouds. I'll post the new render when it's done, this time I'm going to do a highres one and that takes about 7 hours to render, I guess (last one took 6 and I've since added 2 more populations for the ground cover).

This is starting to become my most complicated scene so far. But I really like it.

Falcon

Here's the latest shot, render time just over 7 hours, from the original perspective again: