Summer Afternoon

Started by deepdish, June 21, 2009, 12:15:43 PM

Previous topic - Next topic

deepdish

Dedicated to the first day of summer here  ;D ;D ;D

Trees - Xfrog, Mr_Lamppost

Grass - Mr_Lamppost

Thanks!


timtierney

Looks great :).  Love the grass.  Very real looking.  Something about the rocks closest to the camera doesn't look right though.  The rocks farther back look good.

Naoo

Hi

Nice Image, but I thing the grass should have a transparent orange color.


ciao
Naoo

neuspadrin

looks like youve been learning your clouds.

toseknows

The colours are way too saturated, the clouds have too little detail, another cloud layer would add greatly to the realism, the rock colour is too uniform and the rockforms are unnatural (they look like piles of fudge, but on the big high note, the composition is beautiful, so well composed.

deepdish

Thanks everyone!
@neuspadrin: I put the edge sharpness as high as i thought i could without making look stupid hehe. I wasn't gonna risk another 8hr render on TF2-looking clouds  ;D

@toseknows: Thanks for the criticism, I agree, the rock face is too flat and plain. I'd like to learn to use displacements or whatever all the "pros" here use to give them a rougher feel. I think the Ambient Occlusion gave the rocks the "velvety look"  :-[

thanks for all the feedback guys!

domdib

You might like to look into the very nice clip file provided by Goms in this thread: http://forums.planetside.co.uk/index.php?topic=6726.0 (go to the end, it went through a couple of revisions)

MacGyver

Quote from: deepdish on June 21, 2009, 03:47:50 PM
I think the Ambient Occlusion gave the rocks the "velvety look"  :-[

That was my first thought also - reminded me of a tech demo of... how's it called? A game featuring the Unreal Engine 3 with huge dinosaur-like monsters ;D They use ambient occlusion as well ;)
What you wish to kindle in others must burn within yourself. - Augustine

deepdish

Quote from: MacGyver on June 21, 2009, 05:28:34 PM
Quote from: deepdish on June 21, 2009, 03:47:50 PM
I think the Ambient Occlusion gave the rocks the "velvety look"  :-[

That was my first thought also - reminded me of a tech demo of... how's it called? A game featuring the Unreal Engine 3 with huge dinosaur-like monsters ;D They use ambient occlusion as well ;)

Gears of War 2? I have no idea haha. The rocks just remind me of Crysis' SSAO ambient occlusion thing which, on low settings, gives a result similar to the one on my poor rocks   :[

Mr_Lamppost

Quote from: deepdish on June 21, 2009, 12:15:43 PM
Trees - Xfrog, Mr_Lamppost

Grass - Mr_Lamppost

I'll own up to the grass.  ;D But unless I went completely mad and uploaded them and completely forgot about doing so those trees are not mine.  :-[ If I ever get organised enough to find the time I do have some tree to upload but don't want to steal someone else's credit. 
Smoke me a kipper I'll be back for breakfast.

deepdish

Quote from: Mr_Lamppost on June 21, 2009, 07:43:23 PM
Quote from: deepdish on June 21, 2009, 12:15:43 PM
Trees - Xfrog, Mr_Lamppost

Grass - Mr_Lamppost

I'll own up to the grass.  ;D But unless I went completely mad and uploaded them and completely forgot about doing so those trees are not mine.  :-[ If I ever get organised enough to find the time I do have some tree to upload but don't want to steal someone else's credit. 

Hehe, thanks alot for the excellent models! The birch tree is from xfrog, and the other tree I used, Arucaria Angustfolia, I downloaded from somewhere - I forget where. Sorry for the mix-up  ;D