Really, this is to try and get the grass looking good from all heights. The old grass shader is fine from about 7m, to 30-40m Y-height above. After that, I think it becomes too uniform. This and the fact that, when used in low light, the luminosity patchiness needs adjusting/disabling.
The second image's still looks ok at low altitude POV, I think. I'll show some test renders.
I like the idea of blending the two shaders but that makes the network view very confusing, I'm doing it, none the less. I've got a few other ideas, final tweaking for a few days when I have the time.
The scale of the light/dark patchiness fractals are too big in the second image, I'll lower this.