Quote from: joiecito on July 02, 2009, 07:10:22 AM
Tested, Terragen can't load .mov files the same way as .chan files..., Another option?.
Can you send me the .mov file that you tested with? I'd like to find out why Terragen can't load it.
The "Import chan file" button on the camera node should be able to read a Maya .mov file, Houdini chan file or Nuke chan file.
If file has extension ".chan" then:
- It is assumed to be a Houdini chan file (7 channels) or Nuke chan file (8 channels)
- Lines with 7 columns are assumed to be from a Houdini chan file without a frame number
- Lines with 8 columns are assumed to be from a Nuke chan file with the first value being the frame number
- The last column (7th or 8th) is interpreted as vertical FOV
- The last 7 columns are interpreted as camera coordinates in Houdini coordinate space(*)
If the file does
not have the extension ".chan" then:
- It is assumed to be a Maya .mov file (which is identical to a Houdini .chan file if number of columns is 7)
- The 7th column is interpreted as vertical FOV if it exists
- The 8th column is not used
- The last 7 columns are interpreted as camera coordinates in Houdini coordinate space(*)
(*) Here's what I mean by "Houdini coordinate space". The 7 fields following the frame number are:
X (as TG2)
Y (up, as TG2)
Z (out of screen, negative to TG2)
Rotate X (pitch upwards, as TG2)
Rotate Y (anti-clockwise** heading, negative to TG2)
Rotate Z (bank left, negative to TG2)
Vertical Field of View
(**) I only call it anti-clockwise as viewed as a heading on a map, but it's actually clockwise as viewed along the Y axis in its positive direction.
Matt