Started by PG, June 29, 2009, 05:59:58 PM
Quote from: Walli on July 01, 2009, 02:36:11 AMI think on the long turn it would be nice to have some special populators:- line populator, draw a bezier curve on the terrain (similar o paint shader) and then adjust settings like distance, random offset, random rotation and so on-grid populator (could be an extension to the regular populator) where you simply enter distance X and distance Z to create a regular grid
Quote from: FrankB on June 30, 2009, 11:09:00 AMthe sinus devided by the constant determined the wave length. increase the constant to get bigger "fields".
Quote from: jo on July 01, 2009, 04:40:13 AMHi Walli,Quote from: Walli on July 01, 2009, 02:36:11 AMI think on the long turn it would be nice to have some special populators:- line populator, draw a bezier curve on the terrain (similar o paint shader) and then adjust settings like distance, random offset, random rotation and so on-grid populator (could be an extension to the regular populator) where you simply enter distance X and distance Z to create a regular gridI agree :-).Regards,Jo