Rendering cube faces via animation.

Started by bigben, February 28, 2007, 05:48:08 pm

Previous topic - Next topic


Started rendering my first QTVR using key frames. This is actually a very nice feature as you can just set up 6 key frames with the camera angles and render the frames for any camera position.  I've added it to my default.xml  :)

My first render was looking *a lot* screwed and I started looking at the last few populations I had added as the cause  ??? .... until I eventually twigged... motion blur  :D.  Must remember to change the default to 0 as well  ;D


heh, yea motion blur will do that I've seen some others with a simular problum.


The world is round... so you have to use spherical projection.