While Part 2 is in progress, unfortunately I don't think it is likely to be available so soon that it would be a natural next step in your learning progression - in other words if you want to continue learning without a significant break, you'll likely need to rely on other sources. What we're finding in writing it also is that there are quite simply so many ways to do things in TG2 that we can't really effectively document them, instead we just have to outline the major areas of functionality and the fundamental scene elements and how they function together, and leave it open to the user's creativity and hopefully their increased understanding of how things work together to create what they're aiming for. I'm sorry that we can't offer more comprehensive documentation at this point, it is a consistent issue for people that we certainly acknowledge and are working to resolve.
- Oshyan