Thanks everyone for your replies... I've been experimenting with alternate ways of getting the detail I need, including Moosedog's approach bypassing T2 altogether, I'll quickly see if I can figure out how to do JimB's method in T2 as well...
Unfortunately we'd really like to integrate T2 into our project, but keep finding it wanting in the basic functionality that the project requires. If there was a dome camera shader today (which we would have happily paid to have dev'd), or a way to quickly get these normal maps, we would be justified in continuing to persue the app (which means a couple artists bug hunting and ideas based on production), but we're finding that its -for now- a dead end for our needs.
The results we're getting in XSI on the atmospherics and volumetric clouds coupled with rendertimes, by-far surpass the results we can get for T2 at this time... the land has proven somewhat less forgiving, but we'll get it there.
I'll see if this last weekend of testing can net a reason to keep T2 on this project, and if not I'll see if I can play with it from time to time on personal projects. Hopefully when this project is done, I can post some shots done in XSI|MR reflecting what we are trying to do.