Evening Silence

Started by sjefen, July 16, 2009, 01:24:54 PM

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sjefen

I was just playing around with a DEM of mount Adams and ended up with this.
The frame and some small color corrections are done in Gimp.

Hope you like it :)
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PG

This is cool. I especially like the way the cirrus clouds curve and that reflection is dynamite. You couldn't do this at 3360x1050 by any chance? ;D
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Phylloxera

Little image but beautiful !
I like it !

sjefen

Yeah... I know the image is a little small, but I don't think my computer can do it much bigger.
I may do a bigger version when I switch to 64 bit.

- Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

Hetzen

Pretty damned cool. Photo realistic even. I'd be tempted to use a rock population to make the distant trees, so that you could break up the flat green with little processor over head. Maybe put some beige/greys into you nearer shore line to break up the shadow detail. But to be honest, the image is strong enough as is.

Henry Blewer

It's really good. I have no critique. Maybe more vertical image area.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

inkydigit

excellent scene...very natural looking!

domdib

Hrmph... I don't want to be the bad guy in this, as in general I think the image is excellent - but am I the only one that's bothered by the white spots in the atmosphere  ??? Is it meant to be wind-blown snow? Stars?? Whatever it is, I think the image would be improved by losing it.

Henry Blewer

I think the white spots are caused by the cirrus cloud layer. It's fixable. I lower the buoyancy of the variation in the tweak noise of the density shader. I avoid this by not making the cirrus clouds so 'tight' looking.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Seth

agree with domdib, the overall is nice but the white spots are very annoying ^^

sjefen

Heh... the with spots are supposed to be stars, but some of it is also a little grain in the atmosphere. It is a lot easyer to see what they really are in a bigger version, but I'll get rid of them if they are annoying.

I want to render a bigger version, but I have no clue of how to work with croping and stitching. Is it difficult? What do I need to think of?

- Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

PG

If you want to render the bits with detail in camera (I think that's the best one), and, say, 1 padding on the advanced tab I'll stitch them together for you.
Figured out how to do clicky signatures

domdib

For cropping, you may find you don't need to do any fiddling - it's dependent on the GI in your scene. If there's no GI, there shouldn't be a problem. If there is, you may find adjacent crops are lit slightly differently, leading to a visible seam. One partial remedy for this is to increase GI blurring, from its default setting of 8 to anything up to 100. If that doesn't work, another aid is in the Advanced tab of the renderer. You want to choose for Ray detail region, "Detail in crop region", EDIT - PG says "Detail in camera" - I thought that was for stitching whole renders together, not crops, but perhaps someone from PS could confirm? and then directly below that, Ray detail region padding = 1 (at least). Also, you should try to have at least 5% overlap between crops, e.g. 0-0.25, 0.2-0.45 etc. Hope that helps!

sjefen

Quote from: PG on July 17, 2009, 10:31:31 AM
If you want to render the bits with detail in camera (I think that's the best one), and, say, 1 padding on the advanced tab I'll stitch them together for you.

Hi PG,

How does this work? I don't know anything about any of the methods, but if this is the best way, I want to learn.

- Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

PG

Ray detail padding basically makes terragen render outside of the cropped region by the value you specify (in pixels). The reason I suggest detail in camera is better than in crop region is because it keeps ray traced detail consistent across all of the crops which are particularly noticable in scenes with water and reflections.
Neus shows this quite well here

As for putting them together, I do it in paint ;D Just cut out the black part, which is the part of the render that is not included in the crop, then paste each piece of the crop into one image.

Edit: I can't stop singing when listening to the Thriller album
Figured out how to do clicky signatures