That works much better. I bet it rendered a little quicker too.
Just a couple of things which may improve this a little more. On your tree leaf shaders, it would be good to get some translucency and a tiny bit of reflectivity going on on those leaves, to help the tree pop out a little more.
The composition could also do with something to focus on within the frame you've created, be that a forest, or maybe a lake object, a river or a dusty track, or just a variation of surface colour on some of the mid ground peak's slopes, or just larger patches of colour variation in the sevanah grass. The painted shader could be of use here. Make a copy of your camera node (so that you have a saved reference of where your POV is) then elevate and rotate down over the area you want to paint your feature (this stops your brush strokes disapeering of into the horizon, and tends to stop related TG crashes). Then paint an area to put your forest/road/river etc.
Lastly, I'm afraid your clouds need some work. They look a bit cartoony. Although I'd leave that for now, just let them cast their shadows on the landscape and come back to them later.
But this does have a lot of potential of being very good.
Cheers
Jon