Hi All,
I never in my life thought I'd say I miss anything from slim (Pixar's crappy front end to RenderMan) but...
it has color spline node that allows you to set up an arbitrarily complex color spline and drive into that
spline with any float function: distance, depth, uv's, etc. Not only is this great for textures, but can be
used to make custom falloff for lights, specular functions, etc.
I'd like to humbly request this in some future release...
thanks,
Brian