Good, it is interesting !
(that's why I try to animate : to find good parameters ! :-D )
I didn't want to use too low values, because I want to send an uncompressed version to the author, Seth.
So if I sum up : GI detail to 2/4 is enough, a detail between 0.7 and 0.8 is enough too. Detail blending is needed to prevent ground texture popping, if I remember well.
For light popping in my previous animation in the Clouds, I don't really know where it comes from. If I remember well, Matt advise me to set up higher GI values ? Matt ?
BTW Matt, which value I could use for "Ray detail region padding" to prevent problems ? Could you explain me how to use this option ?