Author Topic: "new" principle for canyon mesas  (Read 13981 times)

Offline RArcher

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Re: "new" principle for canyon mesas
« Reply #30 on: July 31, 2009, 06:37:54 PM »
Martin,

I think that if you take your Mesa structures, invert them and play with the settings a bit then displace that output downwards, it should carve out some channels.  I'll send you something that seems to work, just needs a little more adjusting.

Offline Tangled-Universe

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Re: "new" principle for canyon mesas
« Reply #31 on: July 31, 2009, 07:26:03 PM »
Martin,

I think that if you take your Mesa structures, invert them and play with the settings a bit then displace that output downwards, it should carve out some channels.  I'll send you something that seems to work, just needs a little more adjusting.

I was working on the exact same approach, though I haven't found a way to create an offset of a fixed distance. Probably needs some blue nodes work which I'm not good at at all.
I've received your file, will check it right away, thanks :)

Martin

Offline domdib

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Re: "new" principle for canyon mesas
« Reply #32 on: August 10, 2009, 10:35:14 PM »
Coming rather late to this discussion, but just wanted to say that I love the canyon walls in particular. Is this going to be a Canyon pack Mark 2?

Offline Tangled-Universe

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Re: "new" principle for canyon mesas
« Reply #33 on: August 10, 2009, 10:55:37 PM »
Perhaps, but I'm not sure yet, since there are still some minor problems here and there.
My intention is to send it out to Canyon Pack purchasers, so no seperate product.

Martin

Offline RArcher

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Re: "new" principle for canyon mesas
« Reply #34 on: August 11, 2009, 02:09:11 AM »
Martin was kind enough to let me play around with his mesa techniques.  Here is a very rough render of a combination of his displacements as well as some other additions.  I'm not particularly happy with the colours and plants, but the canyons walls are great.

Offline Henry Blewer

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Re: "new" principle for canyon mesas
« Reply #35 on: August 11, 2009, 02:17:36 AM »
The walls really are good. Could a power fractal overlay correct your color issue? It would be easier than recoloring every layer, besides I think the color is good.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Offline Tangled-Universe

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Re: "new" principle for canyon mesas
« Reply #36 on: August 11, 2009, 06:35:18 AM »
That looks nice Ryan! Which setting did you use for the GI? The shadows are a bit dark and so are also the plants' inner shadows.
You found yourself a nice POV!

The walls really are good. Could a power fractal overlay correct your color issue? It would be easier than recoloring every layer, besides I think the color is good.

Yes, good suggestion!

Offline Phylloxera

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Re: "new" principle for canyon mesas
« Reply #37 on: August 11, 2009, 11:35:41 AM »
Martin was kind enough to let me play around with his mesa techniques.  Here is a very rough render of a combination of his displacements as well as some other additions.  I'm not particularly happy with the colours and plants, but the canyons walls are great.

The rock is realistic, the vegetation is less!

Offline littlecannon

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Re: "new" principle for canyon mesas
« Reply #38 on: August 11, 2009, 10:56:53 PM »
The rock is... stand back, jaw hit floor amazing :o. The POV is great RArcher. I can't wait to find out how to do this. I guess this is using the "Merge Strata MagicŪ" you like to weave Martin?
Cheers, Simon.
I just need to tweak that texture a bit more...

CCC

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Re: "new" principle for canyon mesas
« Reply #39 on: August 11, 2009, 11:11:03 PM »
Looks good other then need some stones embedded inside the strata layers.

Offline Gannaingh

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Re: "new" principle for canyon mesas
« Reply #40 on: August 11, 2009, 11:25:49 PM »
I agree, the rock wall looks fantastic! Good work TU/Ryan!

Offline MacGyver

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Re: "new" principle for canyon mesas
« Reply #41 on: August 12, 2009, 12:02:37 AM »
Is it just me or is it really that amazing how mathematical functions can imitate nature? It has always been a stunning realization to me how interwoven these two so seemingly seperate entities are, one a construct of the human mind, based on axioms, the other one in front of your nose ;D
By the way - really outstanding work! :)
What you wish to kindle in others must burn within yourself. - Augustine

Offline Seth

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Re: "new" principle for canyon mesas
« Reply #42 on: August 12, 2009, 05:13:48 PM »
great walls and very nice pov :)

Offline goldfarb

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Re: "new" principle for canyon mesas
« Reply #43 on: August 12, 2009, 05:33:11 PM »
Is it just me or is it really that amazing how mathematical functions can imitate nature? It has always been a stunning realization to me how interwoven these two so seemingly seperate entities are, one a construct of the human mind, based on axioms, the other one in front of your nose ;D
By the way - really outstanding work! :)

check out Vol Libre... one of the most important films ever made...

http://vimeo.com/5810737

and a bit from Droidmaker, via kottle.org:
http://kottke.org/09/07/vol-libre-an-amazing-cg-film-from-1980
--
Michael Goldfarb | Senior Technical Director | SideFX | Toronto | Canada

Offline MacGyver

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Re: "new" principle for canyon mesas
« Reply #44 on: August 12, 2009, 07:30:35 PM »
Is it just me or is it really that amazing how mathematical functions can imitate nature? It has always been a stunning realization to me how interwoven these two so seemingly seperate entities are, one a construct of the human mind, based on axioms, the other one in front of your nose ;D
By the way - really outstanding work! :)

check out Vol Libre... one of the most important films ever made...

http://vimeo.com/5810737

and a bit from Droidmaker, via kottle.org:
http://kottke.org/09/07/vol-libre-an-amazing-cg-film-from-1980


Thanks for sharing, I'll definitely check it out :D
What you wish to kindle in others must burn within yourself. - Augustine

 

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