Hi Gruga and welcome to the forum

You have chosen a task for yourself that is perhaps one of the most difficult to achieve in Terragen (or any other package), that of creating a believable world that works at both planetary scales and right down to individual landscape features such as hills, canyons and different types of mountain etc.
Good luck !

So in no particular order think about the following (a few ideas of the top of my head):
If your trying for an "Earth" type planet do some research, take a look at google images or pop down your local "end of run" book shop and look at some satellite images. You'll notice that in any image where you can see the whole planet there is NO displacement visible AT ALL!! You cant see mountains from far out in space! Images from the ISS (International Space Station) and Space Shuttle only just pick up on the height of mountain ranges and they are orbiting at about 350km.
I would abandon the idea of using individual .ter blocks, you will end up with a very larger number of them and they wont be particularly noticable untill your close enough to not see the rest of the blocks.
Concentrate instead on building a procedural approach, building up your landscape features from Power Fractals with very big scales (500000 > 1e+008) and use similarly scaled blend shaders to define areas where your mountain regions, plains, canyons etc sit.
Will your planet have oceans? If so you'll need to define a coast line beyond which there is little terrain modification. Try a warped high scale, low octave, high contrast power fractal to define your coast.
Populations (trees, rocks, buildings etc): These are only vertical to the planet at the north pole, the closer you get to the equator the more the trees etc start to lie flat! You can place objects at any point you like but populations behave much more predictably at the north pole (I think pop's at the south pole will stand on their head?).
This is by no means exhaustive and there are many other threads on the subject. I hope this little bit helps, please do ask if you have any more questions and once again, good luck!

Richard