Procedural Planet ~ the quest continues

Started by cyphyr, August 07, 2009, 08:51:43 AM

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cyphyr

Well I think I solved the islands and lakes issue round the edges of larger continents ... :)
Still lots of tweaking to go (isn't there always ;) )
I'm trying to see if these are too "fractal" ...
C&C please :)
Richard
hehe up to 114 nodes so far ...
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cyphyr

www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

cyphyr

www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

cyphyr

www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

rcallicotte

Are you planning on selling your secrets (i.e. - NWDA) or sharing?

These results look very good.
So this is Disney World.  Can we live here?

cyphyr

#5
Hmmm maybe  :)

I'm thinking that with both NWDA and Planetside its better to let them do the initial approach (which I'm amenable to :) ), otherwise they will be swamped by everyone trying to get on board lol !!

Either way I will release the technique but I do feel that just giving away/selling the tgo's wont really help anyone, they are so complex and so fragile ....

The idea is to have a tgo with only a few parameters that need to be set to create a whole planet however I think a step by step tutorial would serve the community better. Once I've ironed out a few bugs I'll write up a tut and we'll see where to go from there :)

thanks

Richard
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rcallicotte

Your idea about having a few parameters could be realized with hidden nodes.   You've done a really good job and it seems to me something of this caliber might be useful for special effects in an animation or even a film.  Just thinking...
So this is Disney World.  Can we live here?

littlecannon

Hi Richard, I'm liking the tutorial idea.... it's beginning to look really nice now. Giving files away is fine, but you learn so much more from a tutorial. There always seems to be something in a tgd that I don't understand and it's good to have the creator explain what has been done.
I just need to tweak that texture a bit more...

Henry Blewer

I hope you decide to do a tutorial also. We all name our surface layers and procedurals differently. The tutorial will help decipher the tgd file.
I am quite impressed with the work so far. It is far better than I could do now.
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Forget Tuesday; It's just Monday spelled with a T

rcallicotte

So this is Disney World.  Can we live here?

cyphyr

Yep, working on a "hidden" version now ...
richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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CCC

On " ProceduralPlanet_04.jpg" i like that fact that you have a nice isolation on mountain chains and a sense of climate regions which is quite evident in "ProceduralPlanet_03" in a weird way. How ever i think the elevation of the mountains are way to high. They look to be well over 100,000 feet high from the orbital perspective, perhaps even close to 200,000 feet. Overall these are fine examples of planets with honest to goodness mountain chains.

efflux