I'm trying to create a coastline by combining a negative heightfield with an alpine shader, but this doesn't seem to work, no matter where I put the heightfield in the Terrain node - the alpine remains unchanged, even though I can see in the preview that the heightfield is in place, and when I switch off the alpine, I can see the big hole created by the heightfield. I'm sure it's "easy if you know how" - could someone who does give me some pointers? Thanks!