Is it possible to creata a finction that can smooth an object?
I am currently working with some wave shaped objects, which are not really smooth. When I apply the water shader to it, the reflections are calculated for every face. The result is not a verry snooth reflection, with lines showing where one face ends and the next begins.
It would be nice to hav a feature somwhat like the slope constraint feature, where you can set the angle between two adjacent faces. If that angle is below a certain value, the faces are smoothed, resulting in a nice smooth curved reflection (Which would take twice as long to render offcourse....)
Opposite to that, is it currently possible to apply a powerfractal to an object which actually makes it rougher? I have tried it, but with no results...