Hot Grounds

Started by CCC, September 01, 2009, 02:50:48 PM

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CCC

This is still a WIP. I still need to work on the background hills as i was thinking plateaus and mesas but do not know how to exactly create them. I tried the clamp but it did not appear to work. Stones and cumulus clouds still need work. Generally i am pleased with the ground though. Palm is from free X-Frog set i think.

Mahnmut

I like the colours.
You could try the "strata and outcrops"- shader for xour mesas.
Best regards,
Jan

CCC

True but i need to have isolated peaks unless that would do exactly that sense i have isolated peaks right now.

domdib

You could try playing with the terrain posted here, as it has some monolithic type features: http://forums.planetside.co.uk/index.php?topic=7145.0

Or download a DEM file of a mesa landscape  :)

CCC

Those mesa and hoodoo shapes certainly could work. Thank you.    ;)

Gannaingh

An easy way to create mesas would be to use the pained shader. Just paint where you want your mesas to be and then plug that into a displacement shader and adjust the displacement modifier so they are the correct height.

Henry Blewer

Download the tgd from top of this link. It's a simple landscape which does exactly what you are looking for. It's called Towers2.tgd.

http://forums.planetside.co.uk/index.php?topic=7145.0
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

CCC

Quote from: njeneb on September 01, 2009, 06:52:52 PM
Download the tgd from top of this link. It's a simple landscape which does exactly what you are looking for. It's called Towers2.tgd.

http://forums.planetside.co.uk/index.php?topic=7145.0

Already did.   ;)   Now i just need to emulate thermal erosion.

CCC

Quote from: darthvader1 on September 01, 2009, 06:29:05 PM
An easy way to create mesas would be to use the pained shader. Just paint where you want your mesas to be and then plug that into a displacement shader and adjust the displacement modifier so they are the correct height.

I could try that as well. Thank you. If i could clamp the alpine shader as mesas then that might look nifty.

CCC

Done for now. I like how the cuts in the hills turned out as it reminds me of some types of erosion i had seen once.

Henry Blewer

These hills are like some I've seen pictures of from Australia.
I used the steepness and lead in scale of the height field or fractal terrain. Large lead in scales spread things out nicely. The steepness gives me the high slope values. Then I add a strata and outcrops displacement shader. Just measure the height of the hills and divide by 4. This gives the Hard Layer Depth. Multiply that by 4 for the Hard Layer Spacing. Then use the steepness and plateau buildup sliders for the mesa effect you want.
Changing the number of octaves gives more or less plateaus as you increase or decrease it.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

CCC

Quote from: njeneb on September 08, 2009, 03:36:32 PM
These hills are like some I've seen pictures of from Australia.
I used the steepness and lead in scale of the height field or fractal terrain. Large lead in scales spread things out nicely. The steepness gives me the high slope values. Then I add a strata and outcrops displacement shader. Just measure the height of the hills and divide by 4. This gives the Hard Layer Depth. Multiply that by 4 for the Hard Layer Spacing. Then use the steepness and plateau buildup sliders for the mesa effect you want.
Changing the number of octaves gives more or less plateaus as you increase or decrease it.

I will test that in another image. I like these hills for this one.   :)