the plane doesn't disappear on my end, but you're right in that the sun glow shines through. The plane is one-sided, though, so maybe you are looking at it from the "wrong" side.
Making the plane vertical is realtively easy. You have two edge vectors. At default values, vector a points into the x direction, and vector b point in the z direction. These two vectors, multiplied by the length a and b, span a plane for you in 3D space.
Imagine x is right, y is up and z is depth. Now point with your index finger to the right, and your thumb away from you. That's the default orientation of the plane. Now, still point your index finger to the right, but turn the hand so that your thumb point upwards. That's the orientation you want for your vertical plane, right?
For a vertical plane, sitting on the x axis, you can leave vector a at its default, but need to have vector b point in the y direction instead. So you have the following vectors: a(1,0,0) and b(0,1,0)
For other directions and angles, use values between -1 and 1.
Cheers,
Frank