BigMountaina

Started by Henry Blewer, September 03, 2009, 04:08:55 PM

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Henry Blewer

I've been working on this a couple days. The clouds are not very good. It needs something in the foreground. (Probably will model an old log/tree)

http://farm3.static.flickr.com/2588/3885354342_4b8c7fbeff_o.jpg
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

domdib

My suggestions: Make the clouds a little lighter, and a bit less dense, and cut the haze a little to see the mountains better.

Henry Blewer

The haze is down to 1/3 of the default. I was thinking about lowering the haze height. I will try both.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

domdib

I often switch the haze off altogether.

Henry Blewer

I have the clouds right, and started a final render. Woke up and looked at the thing, seven hours later; forgot to turn the trees back on... Will render it tonight.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Henry Blewer

I think this is final. I got rid of the low clouds. I'm including the tgd file for anyone who would like to use it.

http://farm3.static.flickr.com/2634/3891293674_413c520e27_o.jpg
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

aymenk2003

Bravo ! this one is really fantastic...

NKAID...
Le peu que je sais, c'est à mon ignorance que je le dois.

CCC

If you still want to work on this scene i would recommend using the alpine shader node (unless you did?) to a height field node and add erosion to it and then have the snow pack flow down the slopes using a surface layer node with the intersect underlying, favor depressions. To me the mountain looks to smooth and lacks erosion.

Henry Blewer

I made this landscape very huge. It's a fractal, not a height field. I did not use an alpine shader because it is so slow to work with.
Anyway, the details of the mountain sides are lost in the distance from the camera. The snow pack has a variation of 1200. It looked really tight using the default. ;D
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

CCC

Quote from: njeneb on September 05, 2009, 08:19:43 PM
I made this landscape very huge. It's a fractal, not a height field. I did not use an alpine shader because it is so slow to work with.
Anyway, the details of the mountain sides are lost in the distance from the camera. The snow pack has a variation of 1200. It looked really tight using the default. ;D

How old is your PC. I have a P4 3.8 single core that is around four years old. I use the Alpine Shader often. What you can do is use the shader to feed into the height field generator and lengthen the size a bit to fit the background to your existing mountain.

Henry Blewer

I have a P4 HT 3gHz. I usually have other stuff running also; like a DVD, Firefox, Yahoo Widgets, Majong Tiles, and I leave the logging of events and stuff going. If something crashes, I like to know why.
So, there is a lot of background tasks. Once in a while, usually to play new games, I boot into a less busy environment. But I like to have all my toys and gizmos.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

CCC

Quote from: njeneb on September 05, 2009, 11:09:40 PM
I have a P4 HT 3gHz. I usually have other stuff running also; like a DVD, Firefox, Yahoo Widgets, Majong Tiles, and I leave the logging of events and stuff going. If something crashes, I like to know why.
So, there is a lot of background tasks. Once in a while, usually to play new games, I boot into a less busy environment. But I like to have all my toys and gizmos.

If i ran that much on my PC all at once i'd be in serious trouble.    ;D

For the mountains, here is what i mean for more pronounced shapes and snow distribution. I added a luminosity to the snow and some of it carried at the basin hence the glow. I still am having a lot of difficulty with fuzzy softness and elevation blending using the surface layers.

Henry Blewer

I have tried the luminosity on the snow. To me it does not look right, at least how I did it does not look right.
The image looks good. I would try adding a dim sun to light the snow pack. Maybe two; the old three point lighting. If you leave the shadows on, they should be very soft. (Render time :-\)

Seth (7th Circle) did a bunch of renders. I could not tell if the first one I looked was a photo. The new release is going to be really quite a fantastic upgrade!
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

CCC

Quote from: njeneb on September 06, 2009, 08:35:11 AM
I have tried the luminosity on the snow. To me it does not look right, at least how I did it does not look right.
The image looks good. I would try adding a dim sun to light the snow pack. Maybe two; the old three point lighting. If you leave the shadows on, they should be very soft. (Render time :-\)

Seth (7th Circle) did a bunch of renders. I could not tell if the first one I looked was a photo. The new release is going to be really quite a fantastic upgrade!

I think in my case adding luminosity was a mistake. Just testing it really. I use soft shadows all of the time. I honestly notice not much difference in time.

Henry Blewer

A note on running so many tasks, most of the stuff does not need really any CPU time. I change the task priority of most to below normal. Windows does not like this done to it's components, don't do it. I have lots of memory also, 2 gigs on a 32 bit system.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T