Hey Richard ...
I have shared a lot of knowledge and nodes. But only a few full tweaks. I like to share the starting points so anybody will be able to recreate. And may share, too.
The same will be with the procedural crater shader. I will share the basics for free and I have developed a professional setup, which makes things a lot easier for creating different craters. Well, it took me about 48 hours, to rebuild the node network and to add common functionality. For some days I am testing it, so every internal calculation works fine.
If you do not need it, feel free to modify the free version, to learn, rebuild and use it. And share it combined with your works.
If anybody else wants to save time and use presets and gets for small money the pro-version ... I would really be dissapointed, if my work would be shared, the time I spent got useless.
As stated above, there is no patent pending for software, node-compositions and so on.
If somebody is specialized in Computer Graphics and has read heaps of books about it - and this person is going to write his own book - he should not copy full paragraphs, pages or chapters of his sources (unless stated and permitted). He would cover similar topics using similar words, but would write it on his own. That is fine.
What I want is to push the people forward, to push this marvelous software, to give the efforts of Matt, Jo, Oshyan and Mr.Licence the breakthrough they deserve.
And I kindly ask anybody who will use the presets, bought over at NWDA, to respect the time and work I spent. I'll respect yours!
Volker
P.S.: Julia-nodes will be uploaded in a few minutes