cloud distribution and size

Started by isugath, August 23, 2009, 11:01:31 AM

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Tangled-Universe

You're totally right Jon. Having shader-driven effects of clouds would be a great asset to TG2.

Oshyan

The long-term plan is to be able to drive many parameters with the output of other nodes. I think that would encompass this functionality, and of course much more. It will definitely be tremendously powerful.

- Oshyan

isugath

that would exactly be what i was hopig for :)
any chance to say when this could become reality... 3 month, 3 years.. ?

Oshyan

I don't have a timeframe on it unfortunately.

- Oshyan

littlecannon

Is this any closer to what you're after?....
I just need to tweak that texture a bit more...

tempaccount


isugath

sorry for my late reply,... i'm pretty busy at the moment..

looks like a nice technique, great thinking ;)

i'll try it as soon as i find the time!