hey guys,
Njeneb - Using a surface layer as a density shader and contraining altitudes no matter how small caused the rocks to disappear altogether irrespective of how close I set the spacing of the objects. With the Fakestone shader, I noticed that the axis might be rotated as (whilst following the "Making of Wilderness" tutorial) when I adjusted the pancake effect to 2, it seemed to stretched the rock upwards (like a pancake on its side ( mmmm pancakes) ).
Why would this be happening? would one of the "GET" functions solve this and if so which? and plugged into where?
FrankB - tried this just now. Unfortunately no joy here.
I've uplaoded the scene file so would appreciate someone pickin it apart for me.
Thank you in advance