Offrench thanks for the GC2>Vue tutorial that got me started.. with GC2>Terragen

I must say GC2 in Terragen yields the best terrains I have ever seen with any other application. The example below is a very basic TG2 scene with a *1024* Geocontrol terrain, look at the details there is not even need to slow down GC2 with higher resolution terrains.
To recap the workflow from zero:
- make terrain in GC2 and export for Terragen, (e.g. an 1024 terrain)
- in Terragen add Heightfield Operator Load to get the terrain
- add Heighfield Operator resize and resize to 15x the original resolution, (e.g. 15*1024=15360)
if it doesn't look the same as in GC2 (i.e. lower or taller) :
- add Heighfield Operator adjust vertical and either half or double the height accordingly
- back in GC2 go to the Selectors Tab and Create and Export all of them
- in TG2 add Surface Layer Shaders accordingly
- check at the bottom Blend by Shader and assign Image Map shader
- in the Image Map shader choose Projection Plan Y and correct size (e.g. 15360)
- disable Blend as coverage may help or not
- enable the purple color and you should see the coverage of GC2 flowmaps and... that's it!
I have noticed that often Geocontrol flows and sediments don't show up enough because exported bitmaps are too dark, if that is the case I usually raise the whites with the Curves tool in Photoshop.