Geocontrol > TG2

Started by Parrot69, September 12, 2009, 09:10:00 PM

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CCC

Quote from: Parrot69 on September 14, 2009, 11:29:34 AM
So basically don't trust GC size but multiply its resolution by 15 instead... got it thanks!  ;D ... jeez I don't know how people are supposed to find out all these info!

Well, it really depends on what Terrains application the user intends to use. They all read terrain resolutions slightly differently then one another. Like video formats, there is no solid standard.    ;D

Oshyan

I don't know how GC outputs to TER format, but the TER format does include a "point spacing" parameter that determines how many meters the terrain should occupy in world space. This allows you to spread very low resolution terrains over large areas (useful, for example, for orbital views), or use very high resolution terrains in small areas (useful, of course for high detail). So the *resolution* is independent of the *area* of a terrain. Now again, how GC handles this I don't know. Many - perhaps even most or all - of its other formats may not support this, so it may in fact only export with some default scaling value. But ideally it would be controllable from within GC as it is in many other apps, and I imagine it is. If you can find where the terrain size is indicated in meters, and not just pixels, that would be the size you should set your Image Map Shader to.

- Oshyan

CCC

In GeoControl it would be 22,500 meters for 1024 by 1024 where inside of Terragen it would be 30,720 meters. The terrain size however can be changed to much larger sizes in meters or much smaller but the output can remain 1024 or up to 4096 or as small as 64. It depends on how much large scale terrains a user wants weather it be a hill or a chain of mountains in GeoControl meter sizes. Other then that, GeoControl does an excellent job of outputting .ter files and it looks very good on higher resolutions like 4096.

Oshyan

I don't really understand the reason for the discrepancy, but I don't have GC myself to experiment with...

- Oshyan

offrench

Hello, all

I am the author of the Geocontrol 2 Vue tutorial.

I had included the Geocontrol .gts file to enable you to generate the terrain (right click and save as)

Was your issue solved just by using a different export format and resizing the terrain?

I propose other terrains in free download in the 3d models section of my website. If the filesizes are not too large, I may include additional formats to make it easier to use them in other programs (typically Bryce and Terragen). Would that be of interest to you?



<a href="http://www.virtual-lands-3d.com/picture-tags.html?start=0&amp;tags=Fantasy+pictures" target="_blank">Fantasy pictures</a>, <a href="http://www.virtual-lands-3d.com/model-tags.html?start=0&amp;tags=Free+3d+models" target="_blank">free 3d models</a> including Geocontrol heightfields

Henry Blewer

I believe that more tools are better. Each program has it's strengths. The main problem I have is affording the tools.
Answer: Yes
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Forget Tuesday; It's just Monday spelled with a T

rcallicotte

So this is Disney World.  Can we live here?

Parrot69

Offrench thanks for the GC2>Vue tutorial that got me started.. with GC2>Terragen  ;D

I must say GC2 in Terragen yields the best terrains I have ever seen with any other application. The example below is a very basic TG2 scene with a *1024* Geocontrol terrain, look at the details there is not even need to slow down GC2 with higher resolution terrains.

To recap the workflow from zero:
- make terrain in GC2 and export for Terragen, (e.g. an 1024 terrain)
- in Terragen add Heightfield Operator Load to get the terrain
- add Heighfield Operator resize and resize to 15x the original resolution, (e.g. 15*1024=15360)

if it doesn't look the same as in GC2 (i.e. lower or taller) :
- add Heighfield Operator adjust vertical and either half or double the height accordingly
- back in GC2 go to the Selectors Tab and Create and Export all of them
- in TG2 add Surface Layer Shaders accordingly
- check at the bottom Blend by Shader and assign Image Map shader
- in the Image Map shader choose Projection Plan Y and correct size (e.g. 15360)
- disable Blend as coverage may help or not
- enable the purple color and you should see the coverage of GC2 flowmaps and... that's it!

I have noticed that often Geocontrol flows and sediments don't show up enough because exported bitmaps are too dark, if that is the case I usually raise the whites with the Curves tool in Photoshop.



cyphyr

I just download the demo version to have play :) I think I had this quite a few years go not sure, long time gone pc, different email etc, no way of being sure :(

The version I dl'd says its a beta version (GeoControl pre-release / Build 36) and some of the functions are disabled (The project functions are disabled in the pre-release)
but the site says:

"The demo versions are limited to 31 day
They are fully function enabled."

Is GeoControle still in pre-release development? Not an issue, I'm kind of used to that by now lol :)

Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

CCC

If the exported raster maps are too dark, what else you can do is lower the gamma inside of the image map shader to 1 or less therefore raising the whites in the imported image.

The latest version of GeoControl is build 41 and i believe it is not in beta anymore. However Johannes is back to work with it and will be adding more goodies in the near future.    ;D

Volker Harun

Hi Parrot, nice terrain ... it looks like that some of the details here are due to the heightfield shader itself. This is good as it adds more details to the loaded/generated heightfield. :)

Henry Blewer

Most of us want to do what it is we want to do. Terragen 2 is so flexible, we find ways to do the things we do. There is always a way. After using the program, things become intuitive; you know what to try.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

offrench

Quote from: Parrot69 on September 15, 2009, 05:47:24 PM

I have noticed that often Geocontrol flows and sediments don't show up enough because exported bitmaps are too dark, if that is the case I usually raise the whites with the Curves tool in Photoshop.


Same problem in Vue, but I handle this with a brightness/contrast filter within the Vue function editor.

The rivers generally show up correctly.

As shown in my tutorial, I also use selectors based on roughness to place rocks in specific areas of the terrain.
I don't know if it can be useful for Terragen, though, as there may be other ways to do this.

My latest picture with GC2 / Vue 7.
6 or 7 different materials mixed in there (plus ecosystems)

I will probably post this terrain on my website.
I am curious to see what you Terragen guys can do with it!
<a href="http://www.virtual-lands-3d.com/picture-tags.html?start=0&amp;tags=Fantasy+pictures" target="_blank">Fantasy pictures</a>, <a href="http://www.virtual-lands-3d.com/model-tags.html?start=0&amp;tags=Free+3d+models" target="_blank">free 3d models</a> including Geocontrol heightfields

cyphyr

That's actually a very cool image. I'd really like to try emulating that in TG2.
:)
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

offrench

I have uploaded the terrain here: http://www.virtual-lands-3d.com/tyrol-3d-heightfield.html
The masking maps are included.
You may have to increase the contrast of the flows map as it is a bit dark.
Let me know if there are any problems with the file.
<a href="http://www.virtual-lands-3d.com/picture-tags.html?start=0&amp;tags=Fantasy+pictures" target="_blank">Fantasy pictures</a>, <a href="http://www.virtual-lands-3d.com/model-tags.html?start=0&amp;tags=Free+3d+models" target="_blank">free 3d models</a> including Geocontrol heightfields