Negative luminosity

Started by Volker Harun, September 13, 2009, 05:03:53 AM

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Volker Harun

Hi,

pfrancke made a nice story to a nice image here.
He did a bit of misunderstanding my hint to negative luminosity.
Of course it is adding more interesting shadows, but I never used a lightsource for this, this is the idea of ... in this thread .... (will be completed, as soon as I have the information) ;)

I use the negative luminosity within surface layers. Say you have gray sphere and you go the luminosity tab, activate it and give it a value -0.4. Choose a bright, saturated colour and watch the preview.

In the attached image you see two spheres, the closer one uses negative luminosity, the other one, it uses the 'negative luminosity-colours' as normal colours without any luminosity.

Of course, I use it more subtle than in this scene. It is very effective when using the displacement-function as function for the luminosity, too ... more effective, using reflective surfaces. See the second image.

;) Volker

Henry Blewer

Sorry, I don't follow the 'negative luminosity-colours'. How can a surface which has no luminous property have 'negative luminosity-colours'? You have made me intensely curious.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

pfrancke


Volker Harun

njeneb ;),

if you have white light shining on an object ... this object absorbs light, light of a specific wavelength. Light of other wavelength gets reflected, which is our subjective perception of colour.
This works as long as the amount of negative luminosity is weak.

So a grey 'coloured' sphere with a blue as negative luminosity turns to be orange. A green sphere with a blue negative luminosity gets shades of brown and so on.

Volker

Volker Harun

Not to confuse anybody, I do not use the luminosity of the 'Default shader' ... I use the 'Surface layer'  :)

Henry Blewer

I see, in the real world, you would be using the light absorption factor to derive color. Almost a spectrum effect.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Cyber-Angel

Color is a function of wavelength the sum of all wavelengths (See visible Spectrum: http://en.wikipedia.org/wiki/Visible_spectrum) of light is white light or daylight, for example blue light is a shorter wavelength than red. The amount of reflection of a surface is called its Albedo http://en.wikipedia.org/wiki/Albedo.

Regards to you.

Cyber-Angel  ;D

rcallicotte

Maybe I would need to try this out, before I understand it.  I understand the concept, but the idea of "...the other one, it uses the 'negative-luminosity-colors' as normal colors without any luminosity.' is not clear.  I understand when you use negative luminosity that it has an affect as you described, but what is the second (quoted) explanation about? 

So this is Disney World.  Can we live here?

Henry Blewer

It is something I really need to use, experiment, and see to understand.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

mhaze

Nice
Just tried playing with this, gives some interesting effects