Started by shadowphile, September 13, 2009, 08:24:50 pm
Quote from: Matt on September 17, 2009, 09:08:39 pmThis is obviously something that I want to make easier and more intuitive. The setup I suggested is pretty simple and allows almost any kind of function-based modification of altitudes, but you have to think along particular lines to come up with the idea in the first place. So my question to anybody reading this is: how would like you like to see the interface work for general modifications of terrains by altitude? It needs to allow general function modifications like the above, in addition to any other easier methods which might be included. While a shader that allows you to perform basic modifications or to draw an altitude profile curve would be great (and may come in future versions), we also need a more intuitive way to utilise function nodes like the setup I showed above, but without the counter-intuitive node setup.(I hope you don't mind me hijacking your thread, shadowphile. I hope you find the example I posted useful.)Matt
Quote from: efflux on February 24, 2012, 05:14:33 pmOK, thanks Jo.I just read Matt's response on here although it was a while ago. He seemed to be suggesting some kind of shader type thing that might just do terrain profiles which kind of worried me.