Some Water Today?

Started by choronr, September 15, 2009, 01:16:26 AM

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RArcher

You don't need to change your camera at all to make sure you get the co-ordinates to show.  I am probably not explaining things well.  Here is a picture reference sort of:

This is just the default scene, and I've moved the camera down to around 100mm above the ground.  As you can see on my screen most of the preview window is black and the co-ordinates are not showing correctly.



By pressing the "[" key once I then get this:



Pressing the "[" key again I get the full view visible and the co-ordinates are working fine.


choronr

Quote from: RArcher on September 15, 2009, 02:58:23 PM
You don't need to change your camera at all to make sure you get the co-ordinates to show.  I am probably not explaining things well.  Here is a picture reference sort of:

This is just the default scene, and I've moved the camera down to around 100mm above the ground.  As you can see on my screen most of the preview window is black and the co-ordinates are not showing correctly.



By pressing the "[" key once I then get this:



Pressing the "[" key again I get the full view visible and the co-ordinates are working fine.


I really appreciate you're taking the time to explain this procedure. I was not aware of it. I'll see if I can get this to affect my scene. Thank you again Ryan.

Bob

choronr

Hey Ryan, I think I've got it. Now hopefully, I'll be able to get those populations to show up where I want them. I seem to be learning something new every few days with this program.

Bob

choronr

Quote from: RArcher on September 15, 2009, 02:17:57 PM
The ones on your keyboard.  Simply click once on the preview window to make sure that it is the current focus, then use the "[" and "]" buttons to adjust the clipping plane until the close-up ground portion of your render is visible and you can get the proper co-ordinates.
Hi Ryan,

After you establish the focus by selecting the "[" or "]", do you click on the 'look at' point to set the view? Thanks,

Bob

RArcher

Bob,

All that the "[" and "]" buttons are doing are adjusting the viewport so you can correctly see features that are extremely close to the camera.  It is not affecting to do with the camera or focus or anything else.

choronr

Quote from: RArcher on September 16, 2009, 04:16:52 PM
Bob,

All that the "[" and "]" buttons are doing are adjusting the viewport so you can correctly see features that are extremely close to the camera.  It is not affecting to do with the camera or focus or anything else.
Thanks Ryan, when I tried to repopulate the 'Walli's' grass which had a 0.013 spacing setting, it took almost an hour to re-populate (I used the Painted shader for the grass)!

Bob

RArcher

You probably do not need to use a such a small spacing for walli's grass clumps.  You've set your spacing to be 13mm which is why it is taking so long to populate.

Seth

0.013 sapcing ?!
wow that's very very small !
what is your grass scale ?

choronr

Quote from: RArcher on September 16, 2009, 04:59:43 PM
You probably do not need to use a such a small spacing for walli's grass clumps.  You've set your spacing to be 13mm which is why it is taking so long to populate.
I kind of realized this; but, when I first tried 0.5 and 1, I didn't get any plants to show up at all. 'a' and 'b' are set at 1000. When trying larger areas, I got just a few of the grass clumps to show up where I painted the mask.

choronr

Quote from: Seth on September 16, 2009, 05:10:43 PM
0.013 sapcing ?!
wow that's very very small !
what is your grass scale ?
To suit the proper scale, I selected 0.07 and 0.075.

Seth

oh I see :)
I always am very impressed with people working on real scales... That must be pretty tough to do everything right.
To be honest, my last renders (Promenade and all) had grass 10 meters high ^^
I found it easier to find a good pov at this size (camera moves) and the light is different "up there".

choronr

Quote from: Seth on September 16, 2009, 05:27:55 PM
oh I see :)
I always am very impressed with people working on real scales... That must be pretty tough to do everything right.
To be honest, my last renders (Promenade and all) had grass 10 meters high ^^
I found it easier to find a good pov at this size (camera moves) and the light is different "up there".
I'm planning on something like what you describe for my next image ...we'll see.

Seth

Can I ask you why you're using "real world" scale ? Is that for some bigger project or is that just because you always do that this way ?
here is my point : if you want to do very detailed ground texture (from close-up) and still have far horizon, it will be easier with fake scales...
So I was wondering why do you use real scale ^^

choronr

Quote from: Seth on September 16, 2009, 05:42:09 PM
Can I ask you why you're using "real world" scale ? Is that for some bigger project or is that just because you always do that this way ?
here is my point : if you want to do very detailed ground texture (from close-up) and still have far horizon, it will be easier with fake scales...
So I was wondering why do you use real scale ^^
I think it is a carry over habit I got into while using Terragen Classic; always looking for a well balanced scene while hunting for that good point of view. I'm looking forward doing what you suggest. It should be interesting setting up 'close-to-the-ground' compositions. After what I've learned from Frank, you and Ryan regarding this picture, hopefully the next project will yield a good close-up scene.

Seth