I managed to get some artifacts, although I was at very low detail.
Turns out however, that I am finding that I prefer the results from my three scattered (ambient) light sources.
I put one on top, one opposite the sun, and two on each side. The opposite one is colored like the terrain facing toward the sun to simulate the backwash of light coming from it, it lights up faces away from the sun very realistically but with more shadowy structure than either GI or AO. Unfortunately 3 extra lights seem to add a lot more render time than one enviro-light.
Unsurprisingly, AO looks similar (but different

) to GI except with less color.
Examples:
-No envirolight, 3 backlights
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-GI, no backlights...notice the colored clouds and lack of any sharp shadows
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-AO only, no backlights...quite a bit of structure is highlighted, but again the shadows lack presence.
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