First sight?

Started by Kadri, September 18, 2009, 05:34:58 PM

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Kadri

First i must say i love Terragen. Please don't forget that. I know it maybe from the first years until now and i will see it 20 years later as an full procedural universe renderer ( Matt?  ;D )

But (here it begins) it is not very userfriendly. There are maybe very different approaches to this.

What i here suggest is from one side: From the beginner.

İn this forum are  many wishes for Terragen. But most of them are for making the program more powerfull . These are realy good things but more for the advanced ones.

When you open Terragen 2 there is nothing....a flat surface?...nodes?...someone who is totaly new to 3d or to Terragen what do you think they feel?

If you make some very few changes how the program opens i think it may make  a difference.

This is a very roughly startup screen...the little windows in the back can be  tabs  etc...   The presets : night , day versions can be  made....i think you get the idea

And the first time  no nodes:D...
İn the presets window you can make it go away if you wish and so on...

İf someone opens this  and render it first preset i think in time you would have many more customers this way...but you know it better...
Just some thoughts...İf this was suggested already,forget it.

Cheers.

Kadri.


Henry Blewer

There may be presets in a different version. Planetside has said it will have a scaled back version for hobbyists. Now they are working on the full version. There is shorter term news about this. NWDA is working on a landscape which will 'ship' with Terragen 2. The sample render looks very nice. Here is the link to their site.

http://www.nwdanet.com/

The landscape they are working on is called 'A Little Surprise'
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T


cyphyr

Hi Kadri :)

Preset loaders and browsers have been discussed before and generally agreed to be a good idea. However its dose not seem to be seen as a priority. Once the SDK is released I think this sort of thing will become an obvious candidate for developers. I think the focus at the moment is on the move to 64bit and the animation module.

:)

Richard
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dandelO

I have a free preset library for TG2. You can find links to it in the file sharing area. Of course, the files don't appear in any TG menus etc. but they each come with example shots and usage notes in their respective folders.

21 full projects in this thread - http://forums.planetside.co.uk/index.php?topic=4922.0
Pre release vol.4 grass - http://forums.planetside.co.uk/index.php?topic=7509.0

Oshyan

We do intend to make TG2 more accessible for the novice, eventually we hope to have an entirely separate (lower-cost) version with simplified functionality. But for the meantime I think the majority of the problem is one of perception; it is not necessarily that TG2 is hard to use or that the node interface is a vital necessity, rather people get overwhelmed by the UI and don't see that TG2 is actually pretty similar to TG Classic in its basic scene construction, and if you stick to using the node lists and buttons, it can be pretty easy to build nice scenes in little time. I do agree that some built-in presets and some kind of "library" would also help.

- Oshyan