do you still have GI on?
Very likely the flicker is caused by GI not being detailed enough. As I see it you have 4 options:
- turn off GI completely (0/0 and disable the enviro light) .... this might be your solution for this scene.
- turn up GI detail to 3 or 4, but then accept much longer render times per frame
- increase GI blur to insane levels, like 500-800, but then have all shadw details washed out
- use a fill light setup instead. can be downloaded from the file sharing area, sticky. This will work, but the question is whether it gives realistic results in this orbital scene. On our earth, there is no visible light reflections on the night side.
Cheers,
Frank