Quinteto + .tgd

Started by dandelO, September 23, 2009, 11:16:38 AM

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dandelO

The power of 5 atmospheres!
R3ign had asked for the 'spacey thing' to have a look at the .tgd, I didn't have it so made a new one. Here's a quick result. The terrain is indeed horrible!

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Thanks for looking! :)

Henry Blewer

I like the atmosphere colors.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

rcallicotte

I agree with njeneb.  Very nice.
So this is Disney World.  Can we live here?

R3igN


Zairyn Arsyn

#4
awesome colors... awesome atmosphere....
but is it breathable?  :D
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

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MacGyver

The terrain really sucks! ;D

Yeah, cool atmo 8)
What you wish to kindle in others must burn within yourself. - Augustine

matrix2003

Very cool!  Trippy sky view.
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R3igN

Quote from: MacGyver on September 24, 2009, 09:54:40 AM
The terrain really sucks! ;D

Yeah, cool atmo 8)

lol

the terrain is not that bad..


dandelO

Quotethe terrain is not that bad..

It is.

cyphyr

Very interesting ....
How hard did it hit your render times? What quality did you have your atmospheres on?
I agree about the terrain  ;D
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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dandelO

#10
The red, green and purple atmos were set to default 16 samples, Richard. I only want the redsky decay colour from these, each planet that they belong to is out of shot here. You could make a similar scene with different coloured sunlights but this way allows for tiny adjustments of each planet's occluded sunlight node and the results can differ greatly because of the eclipse effect.
The visible planet atmo is at 64 samples. the main(home planet)atmo is at 45.

Render times are really pointless in posting, my pc is about 2 decades out of date and this took me about 4.5 hours to render on a single 1.37ghz processor with 1gb ram.

Maybe more helpful to post the file and you can check yourself(I've removed the terrain. :))...

dandelO

#11
I should write a note on settings if I'm posting the .tgd...

This is the results of a triple eclipse.
There are 3 planets out of shot. Essentially, it's the same as my old Arizona Bay render... http://forums.planetside.co.uk/index.php?topic=7444.msg79507#msg79507 except, you can't see the planets.

The redsky decay colour, in the tweaks tab of each atmosphere, creates the colour of each eclipse, not the sunlights behind them, they're just white, default suns. Make the decay colours anything you like.

Really tiny elevation movements of these suns will give you drastically altered lighting. If(for example) one of the sun's elevations are '22.324°', then I would only change the '4' number. Probably anything higher or lower would drop it behind the planet completely or, raise it above the bluesky exp height of that planet and, it would just appear to be a basic sun again. That's not an accurate set of numbers, there's more margin(slightly) than that. All of the suns elevation ° in this .tgd required 3 decimal places, regardless.

There is no GI.

Each atmosphere is still in the internal network of its own planet.

That's about it, really.

EDIT: Stick a sunlight behind that other planet and change its RSD colour, too, for fun. 8)

EDIT 2: Actually, I've just noticed that two of the sunlights are very, very slightly blue, not white like I said up there. That's because, instead of creating new sunlight nodes, I just grabbed my closest 2 default illumination suns and bent them to fit. Makes very little difference to the effect here, probably no perceptible difference at all in these extreme colour settings, than if they were white.

EDIT 3: Woohoo! This message is my 1000th post! :D