Author Topic: Godrays experiments  (Read 13541 times)

Offline Oshyan

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Re: Godrays experiments
« Reply #15 on: September 27, 2009, 12:55:24 AM »
Rays can also be cast in the atmosphere if raytraced shadows is enabled there.

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Offline himalofa

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Re: Godrays experiments
« Reply #16 on: September 28, 2009, 12:02:46 AM »
Crepuscular Rays is the word. They have nothing to do with gods of any variety except possibly Thor or Zeus.

Offline Rhalph

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Re: Godrays experiments
« Reply #17 on: September 28, 2009, 06:00:14 AM »
I'll have to seriously think about what render I want to do, cause RArcher just made *the* render I dreamed of. Except the rays, which should just be a matter of a parameter to check...

Offline Seth

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Re: Godrays experiments
« Reply #18 on: September 28, 2009, 06:00:43 AM »
I'll have to seriously think about what render I want to do, cause RArcher just made *the* render I dreamed of. Except the rays, which should just be a matter of a parameter to check...

;D

Offline Seth

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Re: Godrays experiments
« Reply #19 on: September 28, 2009, 06:01:49 AM »
Crepuscular Rays is the word. They have nothing to do with gods of any variety except possibly Thor or Zeus.

mmmh... very interesting comment...

Offline Rhalph

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Re: Godrays experiments
« Reply #20 on: September 28, 2009, 06:55:15 AM »
I'll have to seriously think about what render I want to do, cause RArcher just made *the* render I dreamed of. Except the rays, which should just be a matter of a parameter to check...

;D

That's not funny ;D
I have to find a way to create an original render that I'm proud of, without feeling that it's a copy of RArcher/Digital Blasphemy renders ^^'
Aaaargh.

Offline Tangled-Universe

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Re: Godrays experiments
« Reply #21 on: September 28, 2009, 07:23:10 AM »
I wouldn't mind that too much. If the idea is appealing to you and if it is also a challenge, why not?
Probably along the proces of design you might run into "original" ideas anyway.

Martin

Offline Henry Blewer

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Re: Godrays experiments
« Reply #22 on: September 28, 2009, 09:11:30 AM »
It will be your work, your slant. If you want to do it, do it. I will look forward to seeing it. 8)
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Offline RArcher

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Re: Godrays experiments
« Reply #23 on: September 28, 2009, 05:34:47 PM »
I think your rays render is great.  The beams are crisp and fantastic.  Some additional trees, grasses and details and this will be your own unique beast.  Lots of rendering in a community like this one is going to be similar and goes in cycles.  Someone will create a great canyon scene and then for the next few weeks everyone tries their hand at it, but they all end up different and unique in their own ways.  I really wouldn't worry that your render is not perfectly unique (as I really don't think this is possible) and instead focus on what you want it to be, it will be no less spectacular for being "just another forest render with rays."

Keep going with your concept, I for one am very much looking forward to seeing it.

Offline Tangled-Universe

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Re: Godrays experiments
« Reply #24 on: September 29, 2009, 08:23:52 AM »
Or make a blend of rays within forest canyon, like I'm doing now :)
Though my rays are very subtle (softshadows of radius 1 is the reason probably).

Offline Rhalph

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Re: Godrays experiments
« Reply #25 on: September 29, 2009, 10:24:22 AM »
Okay, I'll try to make my own one, thank you for your encouragements :)

RArcher, I'm still looking forward to see your render with rays :P

Offline MacGyver

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Re: Godrays experiments
« Reply #26 on: September 29, 2009, 10:34:26 AM »
Okay, I'll try to make my own one, thank you for your encouragements :)

RArcher, I'm still looking forward to see your render with rays :P

Looking forward to both yours and RArchers render :D
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Offline MGebhart

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Re: Godrays experiments
« Reply #27 on: November 04, 2009, 11:15:05 PM »
I have been keeping up with this Topic and thought I would give it a shot.

I used the suggestions and recommendations and found them to work well. I needed to make small tweaks and preview renders to finally get what I wanted.

Marc
« Last Edit: November 04, 2009, 11:45:26 PM by MGebhart »
Marc Gebhart

Offline Henry Blewer

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Re: Godrays experiments
« Reply #28 on: November 05, 2009, 02:48:53 AM »
I this case raytraced shadows in the cloud layer would help. The sun is cutting through your cloud.
Except for that, it is pretty good. I think I would increase the edge setting on the cloud layer.
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Offline Mr_Lamppost

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Re: Godrays experiments
« Reply #29 on: November 05, 2009, 11:29:35 PM »
I made some experiments a long while back when I was trying to get shafts of sunlight to shine through the windows into a room.  It is definitely possible to get rays from objects using just the atmosphere but the atmosphere samples required and hence the render time is prohibitively high.  The thin cloud layer method is much quicker and produces much better results.
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