It really reduces ther graininess by dropping SJ but, if there are rays in shot, they really suffer from band/patching, yes.
0.25 is really as low as I'd drop SJ, normally. And PS doesn't advise it at all.
I'm preparing an example, it's quite cool in itself, I've realised you can make clouds from the haze rays.
Edit shortly...
*EDIT:
Here's some cloud-cast rays with an atmosphere sample jitter of '1'...
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Here's exactly the same thing, with an atmo SJ level '0'...
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