Cirrus cloud studdy experiments

Started by cyphyr, September 30, 2009, 06:15:45 PM

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Zairyn Arsyn

cirrus4 looks unreal, and the least generic, :)
cant wait to see more!
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cyphyr

TU and dandelO both suggested I use the cirrus layer as a blend shader for a Cumulus layer. Heres a couple of very quickly set up renders following up on the idea :)
Interesting results and I think I'll play further. The first is the Cirrus layer (from Cirrus 3) plugged directly into a cumulus layer and in the second its used as a blend shader for a Perlin Billows Cloud fractal. Going to try some renders from above next ... getting some ideas :)
enjoy and C&C (but do note this is just trying stuff out :) )
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Henry Blewer

Both of these are really fantastic. I like the wispy feel of the first, but the light of the second seems more natural. Try decreasing the cloud density by about 1/3 on the second image. This will allow more 'glow' to show through.
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Kadri

The first ones where interessant,but these are very nice.Just curious what was the render settings?İf rendered with high settings how would they look?İ am thinking about the details?

Kadri

CCC

Sense the edges are of a cirrus blend, this would work well for anvils from super cell thunderheads.