We have been exploring partnerships. The question with partnerships is always what each party gains from the deal. Working out something that is agreeable to both parties takes time and is not easy, especially when you can't just pay someone for their tech (as a small company that's not something we can afford right now).
If you can think about it from our position for a moment I think you'll understand that we're working as much as we can to add GPU rendering to our products, within the bounds of our resources, the other in-demand features, and the limits of the technology. The simplest way to see where we're coming from is this: we make our living through this company, so there is no one who is more invested in the success of our products than us. If there is a feature that can help our product gain significantly greater success, then obviously we'll try to implement it.
We're well aware of the technology landscape and keep a very close eye not only on our immediate competitors, but also on the wider computer graphics field. Matt, Lead Developer and Owner of Planetside, has extensive experience in the film special effects industry and is very familiar with the demands of high-end computer graphics professionals and production workflows, not to mention the current state of the art in rendering technology. We test and compare with other products on a regular basis, read up on new relevant graphics industry research, and ultimately we're our own worst critics as far as the capabilities of our products.
We certainly understand how exciting GPU acceleration is and how much potential it seems to offer for almost any graphics program. We want very much to be able to take advantage of it and I hope you can just trust that we're doing what we can to make that happen. In the 5 pages of this thread nothing has been said that has changed our perspective or approach to it, though it's certainly important to see how much interest there is from our customers in this feature (a lot!
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- Oshyan