Hi all ! I had posted way back a problem with the stone shader and slope restriction which seem to restrict the color distribution on the stone itself. Say we restrict max slope to 32 with fuzzy of 4 the color will distribute only to those parts of the stone that are below this limit. Therefore the vertical wall of the stone will not shade the chosen color. This happens whether we restrict the slope through a layer with the fake rock being a child or whether we plug in restriction in the blendshader option with a distribution shader. The colors of these part of the stone that are not shaded seem to be picked up from the underlying layers. This "bug" in the shader is getting the better of me or maybe I simply am not doing this the right way. I have included images to illustrate this with the first showing a blue rock rising with reddish dirt from the underlayers and a version where the underlyers are colored magenta. If someone has a way to deal with this I would appreciate it !
Thanks for the help !
Paul