Somewhere 1

Started by Henry Blewer, October 04, 2009, 09:12:56 AM

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Henry Blewer

The light is really bad. The clouds are not where/how I wanted. But I had to go to work, so I did a test.
Detail        0.85
AA            5
GI detail     2
GI samples  2
Super sample prepass and GI surface details     10 hrs. 7 mins.

http://farm3.static.flickr.com/2644/3980171648_243b9b0489_o.jpg
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

aymenk2003

the light was bad ? ...try to add another sunlight looking the direction as the camera...with strength = 1...

NKAID...
Le peu que je sais, c'est à mon ignorance que je le dois.

Henry Blewer

I changed the clouds. It's rendering now. The first row of three is done and looks good.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Henry Blewer

Made some changes. I forgot to increase the cloud/atmosphere settings. I'll make a few more changes and render it again from an undisclosed location yet to be determined.

http://farm3.static.flickr.com/2448/3987173622_d2302d0879_b.jpg
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Tangled-Universe

The new pov and scales of the trees give a nice sense of build-up and depth.

I think what this image, and perhaps the majority of your work so far needs is some extra surfacing.
Try to add a couple of surfacelayers like a slight desaturated dark brown as base with lighter and more saturated shades on top of it.
Each with a little bit more slope restriction than the previous one for example. Then add some sand/dirt-like layers on flatter slopes and then add grass-colors.
Also you could add gritty stones at quite high densities. For example 0.1 scale stones @ density >0.5.
This adds more interest.

Then you can start adding vegetation.
In this image I think the scales of the trees are quite spot on.
However, the grasses are way to big. I'd reduce them by ~5x.

Another suggestion I would like to make when exploring this magnificent piece of software is to try one thing at a time.
Even though I gave you a couple of suggestions I would try to focus on one aspect in particular.
When that's completely satisfactory then continue with the next element.
This will really result in better work, but probably even more important, better understanding.

If you need help with any of the suggestions, then just ask.

Cheers,
Martin

Henry Blewer

Good advice. The dry grasses were not supposed to have such a high density. I used a power fractal to 'restrict' the area they inhabit to accent the green grasses. The b-box preview was misleading for them. I have started working on a new terrain, which will use many of your suggestions. I have been pulling apart Frank's (NWDA) default to see how he uses scales.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Tangled-Universe

Quote from: njeneb on October 06, 2009, 10:29:41 AM
Good advice. The dry grasses were not supposed to have such a high density. I used a power fractal to 'restrict' the area they inhabit to accent the green grasses. The b-box preview was misleading for them. I have started working on a new terrain, which will use many of your suggestions. I have been pulling apart Frank's (NWDA) default to see how he uses scales.

A real time-saving advice for scales is to only use your eye.
I think I can safely say that I'm just recently able to construct scenes in an accurate world-scale.
It is so much quicker, easier and nicer to work by eye imo.

Henry Blewer

A problem I have is having to go to work. I can get something ready to test render and think it's good enough for a full render. I then find that something is wacky after 8 hours. I then get stubborn, 'it will only be a few more hours.' Next thing I know a couple days have passed with little to show. My computer is just not up to speed. I saw a quad core from Dell for $500.00. It does not have a lot of bells and whistles, but I just need a faster rendering computer.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Tangled-Universe

Quote from: njeneb on October 06, 2009, 02:47:38 PM
A problem I have is having to go to work. I can get something ready to test render and think it's good enough for a full render. I then find that something is wacky after 8 hours. I then get stubborn, 'it will only be a few more hours.' Next thing I know a couple days have passed with little to show. My computer is just not up to speed. I saw a quad core from Dell for $500.00. It does not have a lot of bells and whistles, but I just need a faster rendering computer.

I see what you mean :)
I have a Q6600, not even the latest generation by far, but I'm still quite happy with it.
I don't know how much you can spend but maybe for ~$800 you might find an i7 system.
Oshyan dug one up for that price some time ago, if I remember correctly.

Henry Blewer

By the time I save enough money, i7 may be affordable at around $500  :-\
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Henry Blewer

An attempt at Ryan's suggestions, but I used lighter instead of darker shaders.
http://farm4.static.flickr.com/3496/3992641572_2b0f083fcb_o.jpg
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Gannaingh

The texturing looks pretty darn good! Too bad about that vertical plane running through the image.

Henry Blewer

Yea, but I have started on another landscape where that 'vertical plane' is not a feature. ::)
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Henry Blewer

Just ordered two gigabytes of ram. This should help.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

rcallicotte

I agree with Darth.  The texturing is looking very good.
So this is Disney World.  Can we live here?