Started by Tangled-Universe, October 06, 2009, 01:37:09 pm
Quote from: schmeerlap on October 07, 2009, 06:51:34 amEcho the plaudits above; an exceptional render. A wee section of it, for me, detracts from the rest of this beautiful scene, and that's where the fronds of the ferns (or it may be ivy, I'm not sure) high up on the cliff have lost all definition, and are reduced to green splodges. I know they are in semi shadow, but in my view they need to recover some of their detail.John
Quote from: njeneb on October 07, 2009, 07:50:33 amThe problem with the painted shader only occurs when the project is reopened? It looses the rotation of the face it is painted on? That's curious... Perhaps a compute normal will solve this.
QuoteThe painted shader has no input, ...
Quote from: dandelO on October 07, 2009, 10:49:04 amQuoteThe painted shader has no input, ...Huh? Every shader node seems to have an input , and also some non shader nodes. Or, do you just mean it isn't taking any inputs from the rest of the scene? Sorry if I'm mixed up.So far as I can tell(bear in mind my brain is somewhat skewed at the best of times), the painted shader doesn't require any terrain or normal calculations, it just seems to paint on top of whatever surface is directly beneath the brush. That's why it is able to be directly painted into any preview window, even in 3D. It basically acts only as a mask, although, you could create a completely painted render from it aswell, a shocking one, mind you! I'm sure I just have the wrong end of the stick from your post, though, Martin. Or maybe the painted shader has no input in the version of TG you are using?
Quote from: cyphyr on October 07, 2009, 11:40:23 amJust a thought, prob daft as usual, but is your painter shader set to "Plan Y" or "3D"? At a guess plan Y (usually most useful for object distribution) will be not so good on vertical and near vertical surfaces. I'd go for a 3d projection or try a plan x or plan z...Richard
Quote from: Tangled-Universe on October 07, 2009, 09:08:58 amAnyhow, regarding their loss of definition and detail: That's very tricky and hard to solve. Maybe even higher GI settings might give it better lighting, I doubt it will look that much better anyway. The main reason it looks weird is just because it is on flat slopes of the strata which you can't see from this pov. If you have suggestions on the lighting I'm happy to hear them, I have yet not ideas.