Started by Mohawk20, October 12, 2009, 12:51:41 PM
Quote from: njeneb on October 24, 2009, 10:24:36 PMRender the sky effects/images separately. Then render the landscape and objects. An image can be made to use as a shadow mask (not sure how). Then use compositing software to combine the two.
Quote from: Oshyan on October 24, 2009, 09:27:51 PMThe reason this is so challenging - and mind you this is not a problem that other renderers have necessarily solved either - is the tremendous scales involved here. You're working with millions of miles of distance, most likely. Or at least 1000s. Numerically it's very large, in any case. And the renderer has to cast "rays" across that space and hopefully hit something relevant. The larger the distance, the smaller the chance of each ray hitting something and creating a correct pixel, but even if it doesn't "hit", it still takes time to calculate. So you get lots of noise due to few rays that are cast making contact and creating a pixel of the image. You need extremely high samples to saturate the image space and essentially guarantee through brute force that you get enough quality "hits". Try working with a million mile across scene in 3DS Max or really any other app, you'll have probably even more problems. TG2 is one of the few programs that actually handles such scales well.Mind you it's only the soft shadows that cause this problem. Granted you need the soft shadows for a certain effect in your render, but as you've seen others have had good eclipse images without this issue, and I believe that's because they don't use soft shadows. The results can still be good, and without the render time.- Oshyan
Quote from: Kadri on October 24, 2009, 05:32:47 PMYou are insane... LOL...
Quote from: R3igN on October 25, 2009, 04:06:51 AMHi How do you create models?3d MAX?
Quote from: njeneb on November 01, 2009, 09:04:38 AMYou can dull the shadows but using ambient occlusion.
Quote from: njeneb on November 06, 2009, 09:32:13 AMThe last is a very good image. I would like to see a bunch of Terragen 2 users, stumbling out drunk. Going to see if their latest renders were finished.