Hi,
Quote from: shadowphile on October 18, 2009, 07:28:27 PM
1) why are the crop region handle sizes tied to the camera distance? Too small and there's nothing to grab!
The fact the grab handles don't stay a consistent size does irk me too and I will improve it at some point. Might even be today :-).
Quote2) how can I tell what the actual distance is? I seem to mostly be guessing.
What do you mean by distance?
Quote
3) I don't trust the built-in view cameras any more. They don't react the same as a user-supplied camera. I've already documented problems elsewhere, but now I'm finding that they don't make sense in other ways as well. The bracket keys behave strangely, dont' seem to think the camera is where it really is. (i'm thinking they are fixed orthographic, which would explain the some of these issues. still...)
I hadn't noticed that problem with adjusting the clip planes and the orthographic view cameras. Do you find you have to adjust them often?
I think you'd find the orthographic view cameras work the same as a user cameras if the user camera was set up to be orthographic. They are just normal cameras but set up specifically for their views, in other words they are preset cameras. There is a little bit of special treatment but not much. They're not fixed in their respective orientations, you are free to move them if you like. We decided to do it that way for extra flexibility, and you can always undo if you move it accidentally.
Because the preset views are orthographic there are sometimes certain movements which don't make sense. Let's say you're using the top view. Moving up and down doesn't do anything because the camera is orthographic. Instead to see more you need to zoom, which actually changes the orthographic width setting of the camera. Again, if you set up a regular camera like this you'll get the same behaviour.
There is actually a problem in the above example. It seems if you move the camera down in the top view sufficiently then it will start to clip stuff away. We'll have to look at that.
What problems are you having? The more information you can give us the better we are able to assess the situation.
BTW I've addressed the problem with the shader previews messing up user cameras that you mentioned.
Regards,
Jo