Optimize your 3D models: Atangeo Balancer 1.0 released

Started by atangeo, October 22, 2009, 07:47:38 AM

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atangeo

Atangeo Team recently released Balancer 1.0,
which allows quickly and easily simplify 3D models.
It also features fast and effective triangle reordering to
speed up rendering by optimal utilization of GPU vertex cache.
Hope you will find Balancer useful.

From the press release:

Atangeo Balancer is a tool to optimize and simplify 3D models.

Its exceptional performance and a novel user interface allow finding
perfect balance between visual appearance and the number of polygons,
quickly and easily. Balancer utilizes a high quality polygon reduction
(aka mesh simplification or decimation) to preserve the visual
appearance of your model. The model features, normals, texture
coordinates, layer boundaries are all honored by Balancer. It can
optimize your models even further to dramatically speed up rendering
of your models. Balancer features a fast and efficient triangle
reordering that can be tuned for various rendering methods like
triangle strips and array/buffer/index based rendering.

Balancer Lite is a free version. It is fully functional but works with
small meshes only.
The limits for a single mesh are 15000 triangles and 10000 vertices.

Link: http://www.atangeo.com/

Mandrake

I guess this has a place somewhere, but for us PoseRay has this applet beat.

Klas

Poseray is something complete different, but Meshlab can also reduce polygons. I will try Balancer this week on some trees.

Mandrake

I don't know Klas if you watch the PoseRay load you can see it optimize your faces.

rcallicotte

I messed around with this on the free version.  It's pretty nice.  There's a way to use the free version to even break it down in parts.  That's a friendly application and I might buy it.  Most stuff in animation needs pretty low poly-count.
So this is Disney World.  Can we live here?