Quote from: latego on November 25, 2009, 03:21:06 AM
...even better, it looks like it will be the first release of Blender with a sensible and comprehensible user interface for human beings (and not penguinistas).
Bye...
P.S.: got it and, as soon as updated tutorials are out, I will try again to learn it (may be this time manage to do so).
Yeah I've been there myself latego. Blender is notorious for it's difficult to grasp interface. Many a time over the years I've tried to "learn" Blender and given up. But after 3 or 4 attempts and reading lots of tutorials I finally managed to make (some) sense of how it works. A lot of Blender pros actually swear by the UI and say once you know your way around it's a very rapid and efficient way to work. The problem is most of us never get that far.
The new User interface in 2.5/2.6 is a complete replacement to what has come before. Not only have the icons, buttons general layout been rebuild but also how it works under the hood. Over the years the Blender code had become a bit of a mess and they are spending time with this release rewiring all the tools to work in a much cleaner easier to understand (for coders) fashion. Also improvements have been made to the speed of the software as well, the raytracer is a lot faster in some scenes and sculpting is being improved in both speed and memory usage as well.
I'm going to follow the development of this and also the new open source short they are making with 2.5 at the same time called Sintel.
Blender 2.6 will be available in x64 for Windows, Linux and for the first time (I think) MAC.