Layers of Color

Started by MGebhart, October 29, 2009, 01:43:18 PM

Previous topic - Next topic

Henry Blewer

The displacements are wild, and I like the coloring. If you used lateral displacement, this is how I can usually get away from the dark render spots. I use a Compute Normal input to the lateral displacement. The Compute Normal's setting is changed to the smallest scale size. This helps keep the displacement from wrapping into itself, causing render errors.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

pfrancke

This thread has opened a world for me.  In the attached image I simply had two imagemaps - a whitish one and the one provided above - on the terrain and each imagemap was blended with multiple powerfractals (with tweaks in different directions).

Henry Blewer

I think I might look into this method. It's very impressive.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

MGebhart

WOW! This is terrific. Perhaps a little more detail for us new users.

Marc
Marc Gebhart

pfrancke

 :-[   Believe me, I consider myself perhaps not a new user, but certainly a less than clever one.  I'm attaching the essence of the tgd file that created the image.  Just find image textures to plug in.  I stumbled on this technique because of this thread, and I don't know how much is luck or how much is value, but my thinking was that if I pumped random numbers into the blending node of the image map, then the image wouldn't cover all the background.  Or perhaps I could have multiple images...  Anyway, please forgive the shameful tgd - have fun with it!!!