Is this a bug or am I using the Painted Shader incorrectly on my initial attempt?
I was revisiting Ben McDuff tutorial by John and I decided to place a population of trees in the scene.
I created a Paint shader 01 in the Shaders Tab then painted the terrain the way I wanted the trees to follow the terrain. Then I created a tgo population and placed it at the coordinates and re-sized it to to cover the paint shader. Then checked, Use density shader, and selected Painted shader 01 and selected populate now. The population would fill the entire object population boundary and NOT follow the painted terrain. See Sample Image Sample_01
After this I deleted both the object population and Painted shader 01 from their respective headings and tried a different approach.
This time I went directly to Start and stop Painted Shader paint session and painted the terrain. (I DID NOT put the Painted shader 01 in the shader tab as a entry). I then created the population tgo and positioned and rescaled over the painted terrain and then checked , Use density shader, and selected Painted shader 01. I hit populate Now and the tree population follows the painted shader perfectly. See Sample Image Sample_02.
I'm kind of confused.
Marc