Welcome to
Planetside Software Forums
.
Log in
Sign up
Search Forums
Search
Home
Search
Planetside Software Forums
►
Support
►
Terragen Support
►
Tile/bucket differences
Tile/bucket differences
Started by Kevin F, November 15, 2009, 07:42:06 AM
Previous topic
-
Next topic
Print
Go Down
Pages
1
2
User actions
Matt
Planetside Staff
Posts: 4,633
I'm the crazy one
Location: Planetside HQ, Los Angeles.
Logged
Re: Tile/bucket differences
#15
November 18, 2009, 06:27:40 PM
Oshyan is correct. I've written about "ray detail region" here:
http://forums.planetside.co.uk/index.php?topic=7019.msg74707#msg74707
Just because milk is white doesn't mean that clouds are made of milk.
Oshyan
Former Staff
Posts: 13,674
Holy snagging ducks!
Location: Outland, CA, USA
Logged
Re: Tile/bucket differences
#16
November 19, 2009, 02:12:21 AM
*Phew*, confirmation, heh.
Yes, GI Blur can help somewhat, particularly at high settings, but it also destroys detail. Higher GI Sample Quality values may also be helpful.
- Oshyan
Print
Go Up
Pages
1
2
User actions
Planetside Software Forums
►
Support
►
Terragen Support
►
Tile/bucket differences
User actions
Print